Korg multipoly native review!

Korg have released a native version of yet another of their hardware synths and the latest to get the treatment is the multi/poly analogue modelling synth. This hardware synth has some nice features like the Kaoss physics engine.

https://www.korg.com/uk/products/software/multipoly_native

The first problem I can see is that the Kaoss touchpad doesn’t translate as well in software, I mean it can be mapped to a laptop touchpad and my Novation Ziosynth also has one, but there are plenty of controllers out there that simply don’t have that option. As this is one of the best features (for me) the fact the plugin doesn’t make it work as well as it possibly could is a big issue. Mind you, I can’t see how or why a lot of people would buy the plugin when it is priced at the full price of $199 as that is (again) far too expensive compared to its peers. Even though it sounds nice, plays well and has some great features, when plugins are getting to be such large amounts of money and you then also need a nice fully featured controller to make the best use of said plugin you may as well buy the hardware version. I know costs have risen but the prices are just getting way too much for some manufacturers. Take not Korg – you are around the bottom of the pile for value for money right now! That being said, I can see how prices are rising across everything, so perhaps I am being unfair, but it is a pet peeve of mine how prices have risen pretty quickly…

So how does it sound? Well actually I do like the sound. Like a modern VA, with a large range of controls plus the nice Kaoss physics that can make sequences and sounds have depth and movement is great. We have seen a huge rise in plugins with granular processing and ways to make sounds move in recent years because a PC/Mac are really well suited to those kinds of processing, especially if the system is pretty new. Some great sequences, pads and leads are all present, and the bass can blow the low end hearing all around if you so wish. It is a shame that the cpu usage can be huge though, with no options I can see to help that out. Even my Ryzen 8core 16thread cpu occasionally struggles so you will probably have to freeze/flatten parts often to keep this in check, which is a shame. Korg recent releases have shown this to be an issue with the 2600 plugin being particularly guilty. Users with older systems (say 5+ years old) might want to consider this to not be a great plugin for you if you use multiple instruments in tracks often. In this respect it falls behind say Arturia who nearly always have various ways to reduce the quality to keep cpu usage lower!
In light of this it has resulted in lower scores in this review…

multi/poly native
multi/poly native

Korg multipoly native plugin

6.7 out of 10
$199$149
multi/poly native
Stability and cpu usage
5 out of 10
A middle score of 5 because despite being stable this plugin can, and often does lag especially when changing presets and can have high cpu usage as well. No options to dial it back a bit to reduce cpu usage either
Ease of Use
7.9 out of 10
Not hard to see what is going on, pretty easy to understand as well. The Korg GUI is decent in this aspect so no issues for me
Look & Feel
7.9 out of 10
The Kaoss track/touchpad isn't implemented perhaps as well as it could be, and this means that the hardware version definitely has the edge here, but overall not too bad
Price
6 out of 10
I have marked this down for price as it is expensive at $199, though it is currently $149 on sale. Plugins like this need decent controllers to shine and you can easily get into 3 times the price of the plugin for everything needed to get the best out of it.

Pros

Good GUI and sounds great

Well modelled for those imperfections which add to the "analogue" sound

Nice range of presets and making sounds from scratch is pretty easy too

Cons

Price – $199 is too much again when there are a wealth of cheaper plugins out there.

The modelling is great but it comes at a price of high cpu usage. This won't be great on older systems

Suffers compared to the hands on nature of the hardware version. Whilst not Korgs fault you need to have decent controller(s) to get the best from it!

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